Chapter 9. Light - Reflection and Refraction

15 sections · about 27 pages in the Science book (jesc109.pdf). Section anchors below are the targets of the citation chips you get back from an answer.

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Concept animations for this chapter

Interactive explanations, drawn in the page — no video, no external scripts. Each one is keyboard operable, has a “what to notice” caption, and a “try this” prompt that changes what it shows.

Reflection at a plane mirror and refraction at a flat interface

conceptId: reflection-refraction

What to notice: the reflected ray always leaves at the same angle it arrived (i = r), while the refracted ray bends toward the normal on entering the denser medium and away from it on leaving — and sin i / sin r = 1.50 stays equal to the refractive index whatever the angle.

Try this: switch to glass → air, set n = 1.50 (critical angle 41.8°) and drag the angle past it — the refracted ray vanishes. Model note: the weak reflected beam is drawn at a fixed 4% of the incident light; reflectances are not computed from Fresnel’s equations.

10 further animations in the registries belong to other chapters.